﻿#if UNITY_EDITOR
/// <summary>
/// Odin显示
/// </summary>
partial class EditorWindowResolverXlsxSchema
{
    protected override enESF_EditorWindowDrawType drawType => enESF_EditorWindowDrawType.Odin;
    
    /// <summary>
    /// Odin绘制
    /// </summary>
    protected override void OnDrawBottomOdinGUI()
    {
     
        OnDrawXlsx();
    }


}
#endif
